Lessions from games

I play varuous games in my spare time.

Merge Dragons is the one I have been playing longest.

The weekend chsllenges generally involve trying to assemble large items from components that you can mine. This forces you to build a pattern so that you merge the right items at the optimal level. This teaches several of the theory of contraints topics such as reducing wait time at a critical item. In particular you don’t want your dragons to waste time travelling to drop what they mined.

The timed challenges get you to focus on what you need to do. You don’t need to collect everything on the board, just what you need to hit the goal.

Leave a comment